[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="44_g7_ludwigsuniv_inside",screenadapt="coverall")] [PlayMusic(intro="$m_act29side_sys_intro", key="$m_act29side_sys_loop", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="巫王"]弗朗茨,收稳自己的气息。源石骰子快被你攥成粉末了。 [name="巫王"]它们曾经的主人,比勒菲尔德,是当时厄登赫尔大区百年难遇的大术师。 [name="巫王"]他曾凭借这几枚骰子,在高卢的中央河谷指引风雷,准确击沉科西嘉一世麾下最坚固的旗舰,一举打乱了对方的军阵。 [charslot(slot = "m", name = "avg_4046_ebnhlz_1#3$1")] [name="黑键"]四皇会战...... [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]没错。那是一场赏心悦目的胜利,高卢人甚至拼凑不出一面完整的旗帜。溃逃的哀声与胜利的呼号此消彼长,盛大如二重奏。 [charslot(slot = "m", name = "avg_npc_1116_1#4$2")] [name="巫王"]遗憾的是,比勒菲尔德死在了后续进攻林贡斯的战斗中。我收藏了这几枚骰子,既是对他的悼亡,也是嘉奖。 [name="巫王"]如果施术者的意志飘摇如冬草,岂能操纵风与雷? [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1")] [name="黑键"]...... [charslot] 黑键沉默着。巫王的语气很平静,甚至称得上......温和。 那种感觉就像是,偶然发现某个孩子偷拿了家里的老物件,制止后顺便讲了讲它的来历。 [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]弗朗茨,你离开了多久? [charslot(slot = "m", name = "avg_4046_ebnhlz_1#3$1")] [name="黑键"]......离开? [dialog] [charslot(duration=0.5, isblock=true)] [PlaySound(key="$d_avg_open_door", volume=1)] [delay(time=2)] 已经势弱的金色旋律在密室内找寻着出口,而自己和巫王已然站在了门外,他们的面前,是陡峭的暗红色阶梯。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="44_g5_spiralstairs",screenadapt="coverall")] [charslot(slot = "m", name = "avg_4046_ebnhlz_1#3$1")] [Delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [name="黑键"]这里是......乌提卡领的伯爵塔。 [charslot] 自从维谢海姆事件后,一连串的变故发生,他离开了一年多。但他不可能忘记这里。 [charslot(slot = "m", name = "avg_npc_1116_1#8$2")] [name="巫王"]你讨厌这些阶梯? [charslot(slot = "m", name = "avg_4046_ebnhlz_1#2$1")] [name="黑键"]这些颜色像血一样的地毯,雕刻着旋角暗纹、一尘不染的扶手。 [name="黑键"]还有隔三差五从首都过来、交换眼神的信使,以及那些刚好站在每个角落里的仆从...... [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1")] [name="黑键"]对不起,很难喜欢得起来。 [charslot(slot = "m", name = "avg_npc_1116_1#9$2")] [name="巫王"]嗯。 [name="巫王"]如你这般年纪时,我曾在深夜醒来,踩过这些阶梯,去叫醒当时的家庭教师。 [dialog] [PlaySound(key="$d_avg_wtchkgopenftstp", volume=1)] [charslot(duration=2, isblock=true)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5)] [PlaySound(key="$d_avg_cndlbrn", volume=0.2)] [delay(time=0.3)] [PlaySound(key="$d_avg_cndlbrn", volume=0.6)] [delay(time=0.3)] [PlaySound(key="$d_avg_cndlbrn", volume=1)] [delay(time=1)] 巫王拾级而上。声音从幽长的廊道远远地传开,墙壁上的石灯次第而亮,为高塔的主人照亮脚下的路。 石灯之间共连着精巧的术式。女皇派来的老师致力于在自己面前表演才疏学浅,黑键便在许多个深夜偷溜到不会被人发现的走廊练习。 黑键不由自主地跟上了巫王。有那么一瞬,他恍惚以为对方还生活在这座高塔,真的只是深夜醒来,有事去到一扇门前。 [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]那位短角的埃拉菲亚打开房门,我没有进去,站在门口向他发问。 [name="巫王"]三个月的时间,我翻阅了这座古老高塔内收藏的六百三十四份乐谱,它们的作者都是声名赫赫的音乐家和大术师。 [name="巫王"]我拆解了所有的旋律,包括那些并不完整或不可演奏的部分。 [charslot(slot = "m", name = "avg_npc_1116_1#5$2")] [name="巫王"]莱塔尼亚引以为傲的艺术,积淀了千年的“典雅”与“和谐”之美,为何流动的皆是僵死的旋律与板结的音符? [charslot(slot = "m", name = "avg_4046_ebnhlz_1#3$1")] [name="黑键"]...... [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]我将门口这尊雕塑化作沙盘,快速推演整片大地的局势。 [name="巫王"]伊比利亚与大海结盟,维多利亚的钢铁骑士吐出蒸汽,沾满泥和血的靴子踏上异乡,高卢的鸢尾花开满恩瓦德的深林...... [charslot(slot = "m", name = "avg_npc_1116_1#5$2")] [name="巫王"]但莱塔尼亚呢,莱塔尼亚的角和牙衰朽得几近脱落,最先会是叙拉古,然后是施彤领......苔藓和蠹虫会填满高塔的每一处。 [charslot(slot = "m", name = "avg_npc_1116_1#6$2")] [name="巫王"]“这一切,你为何视而不见?” [name="巫王"]“不,你为何不知?” [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]那位埃拉菲亚睡眼惺忪。但比他未擦净的眼垢更可憎的,是他长久的沉默,是他竭力隐藏的惊恐和空洞。 [name="巫王"]他号称是乌提卡乃至整个恩瓦德最有学识的人,却没法回答哪怕一个问题。 [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1")] [name="黑键"]然后你就将他赶出了高塔,他的整个家族就此凋敝......我听说过这段往事。 [charslot(slot = "m", name = "avg_4046_ebnhlz_1#8$1")] [name="黑键"]你真是,蛮不讲理! [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]孩子,若我是你。 [charslot(slot = "m", name = "avg_npc_1116_1#5$2")] [name="巫王"]那些虚伪的仆从自偷喝地下室窖藏起,便再也无法饮下哪怕一滴水,他们将感受喉咙寸寸干裂的疼痛直至死去。 [name="巫王"]那个试图将我养成废物的老师,会在敷衍塞责地演示源石技艺时,被威力强过十倍百倍的同等法术穿膛而过。 [name="巫王"]他那惊惧的表情想必很适合定格成雕塑。 [name="巫王"]那些试图以一段旋律操纵我的愚臣可被操纵,那对金黑双子之间显而易见的矛盾可被利用...... [charslot(slot = "m", name = "avg_4046_ebnhlz_1#8$1")] [name="黑键"]......借题发挥,毫无理由地草菅人命,这般恶行在你的口中竟是如此不值一提。 [name="黑键"]“巫王”。 [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]阶梯存在的意义,即是让你走向高处。 [dialog] [PlaySound(key="$d_avg_spirlstrsndlss", volume=1)] [CameraShake(duration=8, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="44_g10_endlessspiral",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1116_1#7$2")] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.5, channel="a",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="巫王"]我同样讨厌脚下这段阶梯。因为它太短,整座乌提卡伯爵塔是如此矮小,视野是如此狭隘。 [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]弗朗茨,你视这座高塔为囚笼。那么,你何以突破它? [charslot(slot = "m", name = "avg_npc_1116_1#3$2")] [name="巫王"]你要如何战胜你的敌人? [name="巫王"]谁是你的敌人? [dialog] [PlaySound(key="$firestorm", volume=1)] [PlayMusic(key="$m_act29side_bat2_loop", volume=0.6)] [bgeffect(name="$eb_blackfire_swirl", fade = true, fadetime = 1.5,layer=1)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=2)] [StopSound(channel="a", fadetime=1)] [delay(time=1.5)] [charslot] [bgeffect(name="$eb_blackfire", layer=2)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="b")] [SoundVolume(volume=0.5, channel="b",fadetime=2)] [name="黑键"]...... [dialog] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1125_1#1$1", bstart=0.9,bend=1, afrom=0,ato=0.7, duration=0.5, isblock=true)] [name="“巫王的余音”?"]你很可耻,黑键。 [dialog] [charslot(duration=0.5, isblock=true)] [charslot(slot = "m", name = "avg_npc_498_1#1$1", bstart=0.9,bend=1, afrom=0,ato=0.7, duration=0.5, isblock=true)] [name="愤怒的路人?"]你很可恨,黑键。 [dialog] [charslot(duration=0.5, isblock=true)] [charslot(slot = "m", name = "avg_npc_486_1#1$1", bstart=0.9,bend=1, afrom=0,ato=0.7, duration=0.5, isblock=true)] [name="别格勒?"]你很可悲,黑键。 [dialog] [charslot(duration=0.5, isblock=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1116_1#1$2", bstart=0.9,bend=1, afrom=0, ato=0.7, duration=0.5, isblock=true)] [name="巫王?"]是他们吗? [name="黑键"]不、当然不是。 [name="巫王?"]那么,是“巫王”? [name="巫王?"]他是困扰了你一生的梦魇? [dialog] [charslot] 梦魇? 越来越空的房子,白发的孩子握住他颤抖的手放在膝头,轻轻唱起那首以“天空湛蓝晴朗”为开头的歌谣...... 提琴声铺成无边无际的草地,钢琴声化作水流,他洗去一身疲惫,得以走过好长一段路,黑夜也不再沉重...... 他时常梦见这些。 睡梦本就短暂,倘若仍要与那些美好的曾经相错过,他宁可自己永远无眠。 [name="黑键"]不。我从未梦见过你。 [charslot(slot = "m", name = "avg_npc_1116_1#1$2", bstart=0.9,bend=1, afrom=0.7, ato=0.7, duration=0)] [name="巫王?"]记忆? [dialog] [charslot] 记忆? [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="33_g4_srctheater", xScale=1.05, yScale=1.05, screenadapt="coverall")] [BackgroundTween(xScaleFrom=1.05, xScaleTo=1, yScaleFrom=1.05, yScaleTo=1, duration=20, ease="OutQuad",block=false)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 《巫塔倾覆》《金月凯旋:双塔的初章》...... 全国各地的剧院每季度都必须上演指定剧目,它们有着近似的主题。而暴君原乡乌提卡领,相关的剧目演出率翻了一倍。 身为乌提卡伯爵的自己,更被要求不得缺席任何一场演出。 [musicvolume(volume=0.2, fadetime=4)] [SoundVolume(volume=0.2, channel="b",fadetime=2)] 多少次,他端坐台下,看着巫王在属于正义的二重奏里陨灭,然后带头起立鼓掌。 [dialog] [PlaySound(key="$d_avg_clapsolo", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_applause", volume=1, loop=true, channel="c")] [delay(time=4)] [StopSound(channel="c", fadetime=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [curtain(direction = 2,fillfrom = 0,fillto = 0.6, fadetime=0.1)] [curtain(direction = 6,fillfrom = 0,fillto = 0.1, fadetime=0.1)] [Background(image="44_g3_ludwigsuniv_outside", x=0, screenadapt="coverall")] [musicvolume(volume=0.6, fadetime=1)] [bgeffect] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="街道上的雕塑。", x=550, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [curtain(direction = 6,fillfrom = 0,fillto = 0.6, fadetime=0.1)] [curtain(direction = 2,fillfrom = 0,fillto = 0.1, fadetime=0.1)] [Background(image="44_g1_marigold", x=300, screenadapt="coverall")] [delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="画册上的插图。", x=50, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="......", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="自己曾见过无数个“巫王”。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="无一例外地,他们的旋角周围环绕着妖异的光芒,甚至话音带有诡异的颤动,因为里面附加了勾魂摄魄的邪法。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="他易怒、残忍,磨牙吮血,面具下的表情狰狞而夸张。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="没有一个,没有一个样子能与眼前的人对应起来。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [curtain] [Background(image="44_g10_endlessspiral",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1116_1#1$2", bstart=0.9, bend=1, afrom=0.7, ato=0.7, duration=0)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [SoundVolume(volume=0.5, channel="b",fadetime=2)] [bgeffect(name="$eb_blackfire", layer=2)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=2, block=true)] [name="巫王?"]庸众的野心需要矫饰,欲望需要宣泄,怨恨需要排解。 [name="巫王?"]还有你,弗朗茨。 [name="巫王?"]遮蔽命运的阴影越庞大,你的失败越有所凭依。 [name="巫王?"]你们乐于归因。你们所有人,都在想象一个“巫王”。 [name="黑键"]你说,想象? [name="黑键"]那些残酷的政令、恐怖的实验、纷飞的战火,因你而起的一切苦难,无数无辜的生命,与你的关联,仅仅是......想象? [name="巫王?"]我们在说你,弗朗茨,你从未去代表你口中那些罹难的人群。 [name="黑键"]...... [dialog] [SoundVolume(volume=0.2, channel="b",fadetime=1)] [charslot(duration=0.5, isblock=true)] [PlaySound(key="$d_avg_tinnitus", volume=1)] [delay(time=1)] [PlaySound(key="$d_gen_heartbeat", volume=1, loop=true, channel="d")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=90, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=255, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=0, b=0, fadetime=2, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=90, randomness=90, fadeout=true, block=false)] [Blocker(a=0.6, r=255, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0.15, r=255, g=0, b=0, fadetime=2)] [StopSound(channel="d", fadetime=1)] [delay(time=2)] 头痛突如其来,像极了每个尘世之音在他脑海里作祟的深夜。 那些夜里,他只能拼命攥紧长笛。他觉得自己即将死去,那就拼尽最后的力气,诅咒面前的这个人......直到周围慢慢变得清晰。 可尘世之音已经被除去,为何疼痛依然如影随形? 黑键看不见自己充血的眼睛,但视野里那层血色的网越来越沉重。 疼痛正搅动所有的记忆,撕扯全部的情感,似乎要将一切都带出他的脑袋,化作有形的事物。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="梦魇。记忆。想象。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_npc_1116_1#1$2", bstart=0.9,bend=1, afrom=0, ato=0.7, duration=1, isblock=true)] [name="巫王?"]回首你并不长的人生。 [name="巫王?"]无数次你咒骂那个和自己死死纠缠的名字、那个无法抹去的烙印时...... [name="巫王?"]是否都只能,对着虚空,对着镜子? [dialog] [StopSound(channel="b", fadetime=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [bgeffect] [charslot] [background] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", bstart=0.2,bend=0.7, duration=1.5, isblock=true)] [name="黑键?"]...... [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", bstart=0.2,bend=0.7, focus="n")] [name="黑键"]——! [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", bstart=0.2,bend=0.7)] [name="黑键?"]巫王已经死了。 [name="黑键?"]早在你出生之前,早在二十三年前的那个夜晚。他的死亡货真价实。 [name="黑键?"]视一个死去的人为敌人毫无意义。 [name="黑键?"]幼年那场可怖的实验,余生都挥之不去的疼痛,所谓“代理”“侍从”的冷眼与戏谑,旁人的非议和指责......你仍在为此介怀? [charslot(slot = "m", focus="n")] [name="黑键"]不。你明知道,比起我失去的,这些不值一提。 [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", bstart=0.2,bend=0.7)] [name="黑键?"]是的,你毫不在意。你确确实实在践行自己对那个人的承诺。你做好了准备,背负起所有,要去走过漫长的夜晚。 [name="黑键?"]只是黑键,为何过去了这么久,你依然如此痛苦? [charslot(slot = "m", focus="n")] [name="黑键"]我...... [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", bstart=0.2,bend=0.7)] [name="黑键?"]接受了惩罚,不意味着找到了解脱。 [name="黑键?"]你为何始终无法原谅那个总是在最后关头被人保护的自己? [name="黑键?"]你为何始终无法释怀那些因你而起的牺牲? [name="黑键?"]你为何始终沉溺于自我惩罚,无法真正向前走? [name="黑键?"]因为前面可能会有更珍贵的托付、更大的牺牲、更深的遗憾和更漫长的痛苦? [name="黑键?"]你无法不怀疑,无法不恐惧。 [name="黑键?"]那么黑键,你的敌人是谁? [dialog] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="可是黑键,如果不去奔向光亮,我们始终无法走出那夜晚。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="而夜晚本无意义。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", duration=2, isblock=true)] [name="黑键"]......夜晚本无意义。 [dialog] [stopmusic(fadetime=2)] [StopSound(channel="b", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [charslot] [Background(image="44_g7_ludwigsuniv_inside",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="巫王"]很好,弗朗茨。 [name="巫王"]你战胜了你的敌人,突破了困住自己的那座高塔。 [dialog] [charslot] [PlaySound(key="$d_avg_wind", volume=1)] [delay(time=1)] 巫王挥了挥手,金色的旋律如同终于得到了释放般涌向门外,像是无害的萤火,悄然游离历史的河流。 它们缓缓地穿过黑键身侧,拂过他的衣服、他的头发,触感甚至是柔和的。 [playMusic(key="$calm_loop", volume=0.6)] 黑键突然有种滑稽的感觉,他觉得自己像是被巫王......摸了摸脑袋。 [dialog] [charslot(slot = "m", name = "avg_4046_ebnhlz_1#12$1")] [name="黑键"]噗—— [charslot(slot = "m", name = "avg_npc_1116_1#1$2")] [name="巫王"]...... [dialog] [charslot] 黑键再也控制不住,他笑出声来。 [charslot(slot = "m", name = "avg_4046_ebnhlz_1#11$1")] [name="黑键"]哈哈哈哈哈哈!原来我费尽辛苦冲上“始源之角”,最终反而得到了巫王陛下的一句......表扬吗? [dialog] [charslot] 他笑自己的所见,笑自己的狼狈。他笑过往十九年,自己竟然从未如此般忘形大笑过。 哪怕下一秒会有雷霆之怒惩罚自己的失态,头痛将自己重新拖回深渊,不,哪怕碎作齑粉,他也要这样笑。 但什么都没有发生。 [dialog] [Background(image="44_g15_kingsthrone",screenadapt="coverall", fadetime=3)] [delay(time=4)] 无尽的旋梯、乌提卡的高塔,甚至巫王,一切都已不复存在,眼前唯剩一张空荡荡的王座。 黑键沉默着,不再发一言。他就这么若有所失地站在王座前,等待那不真实的触感彻底消失。 [dialog] [PlaySound(key="$d_avg_walk_stage", volume=1, loop=true, channel="c")] [StopSound(channel="c", fadetime=1.5)] [charslot(slot = "m", name = "avg_4046_ebnhlz_1#1$1", duration=1.5, isblock=true)] [name="黑键"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="44_g15_kingsthrone",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "l", name = "avg_245_cello_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1116_1#1$1", duration=1, isblock=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [charslot(slot = "l", name = "avg_245_cello_1#1$1", focus="n")] [name="巫王"]你旁观得够久了,萨科塔。 [charslot(slot = "l", name = "avg_245_cello_1#2$1", focus="l")] [name="阿尔图罗"]...... [charslot(slot = "l", name = "avg_245_cello_1#3$1", focus="l")] [name="阿尔图罗"]我在他的笑声中感受到了怅然和......解脱。 [name="阿尔图罗"]“剧中人”终于能够正视自己经历的一切,无所谓那是剧本还是人生。 [name="阿尔图罗"]如果能找到新的目标,他将坚定不移。 [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]那么你呢? [name="巫王"]你甚至早于弗莱蒙特,第一个闯入我的“帕维永”。 [charslot(slot = "l", name = "avg_245_cello_1#3$1", focus="l")] [name="阿尔图罗"](莱塔尼亚语)“帕维永”......行宫。 [charslot(slot = "l", name = "avg_245_cello_1#1$1", focus="l")] [name="阿尔图罗"]感谢尤利娅,我得以初窥它的形貌。 [name="阿尔图罗"]您将莱塔尼亚引以为傲的一切在此复现。让那些串联起千年历史的高塔,历经百代积累的知识、艺术与力量,永不因时间而消磨。 [name="阿尔图罗"]这确实是最为独特的行宫,人力所不能及的浩瀚工程。 [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]...... [charslot(slot = "l", name = "avg_245_cello_1#1$1", focus="l")] [name="阿尔图罗"]其实在更早之前,我便有过猜测。 [name="阿尔图罗"]军士、画家、学者、调音师......我见过曾亲历“巫王之死”的人们。 [name="阿尔图罗"]那个夜晚成了他们人生最深的烙印。他们被裹挟,深陷于时代与自我的困局中。 [name="阿尔图罗"]经由他们,我还原了您留在尘世的最后一段旋律。 [name="阿尔图罗"]呕哑艰涩,无法以现实的乐理来解读......这旋律不可能如您的信徒所期望的,指向一份遗产。 [charslot(slot = "l", name = "avg_245_cello_1#4$1", focus="l")] [name="阿尔图罗"]......它们本就不是为尘世所作。 [name="阿尔图罗"]莱塔尼亚人苦心孤诣收集的种种余音,是眼前这行宫的砖石,是您遗落的另一类耗材。 [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]它们总会被人捡拾起,但又有谁能发现它们该作何用途? [charslot(slot = "r", name = "avg_npc_1116_1#7$1", focus="r")] [name="巫王"]名利、荣辱、财富,一个人、一个家族、一个阶级......这些浅薄的“动机”,贯穿了大地上所有的乐章。 [name="巫王"]音乐的涵义,从来都如此狭窄。 [charslot(slot = "l", name = "avg_245_cello_1#8$1", focus="l")] [name="阿尔图罗"]...... [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]萨科塔,你与那些愚臣不同,你来自所谓的圣城,并不关心莱塔尼亚的过去与未来。 [name="巫王"]你也不是巫妖,不与弗莱蒙特同路,在此前并不知晓荒域的存在。 [name="巫王"]那么,你为何而来? [charslot(slot = "l", name = "avg_245_cello_1#8$1", focus="l")] [name="阿尔图罗"]在说明来意前,我想要确认...... [name="阿尔图罗"]此刻的您,只是死后仍在震颤的弦音的一缕,被主观情绪涂抹过的浮光掠影的拼凑,无数意识的碎片之一...... [name="阿尔图罗"]还是完整的巫王? [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]我本应演奏您...... [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]声音的物理规则在荒域无法实现。 [name="巫王"]但,我所在之地并不承认荒域的规则。 [name="巫王"]丢失了乐声,只是你自我的局限。与帕维永无关。 [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]...... [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]音乐是你的眼睛、你的耳朵、你的心脏......你的全部。 [charslot(slot = "r", name = "avg_npc_1116_1#9$1", focus="r")] [name="巫王"]你自认为丢失了所有的感知,渴望却更强烈。你是个无趣又有趣的觐见者。 [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]...... [dialog] [charslot] 阿尔图罗放开了手中的琴,只是看向巫王。 他曾度过的一生,仍在面对的一切,他的情感和思想回荡在整个空间,填补着每一寸罅隙,这里本就是他以自我建构的宫殿。 你走了进来,你见他所见。 [dialog] [charslot(slot = "m", name = "avg_245_cello_1#9$1", duration=1, isblock=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_245_cello_1#2$1")] [Delay(time=1)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="44_g12_multispace",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_dimnlspamb", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.5, channel="a",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 阿尔图罗看到了此前在老巫妖记忆中读到过的“黑色”。 无尽的“黑色”,或者说——“混沌”。 人们对这个词语的认知,往往来自它所关联起的种种负面情感——惶惑、浑噩、悲怆、焦虑、恐惧...... 它实际指代的,通常只是一种难以名状的状态,或者无法确证的客体或概念。 可唯有这个词语,能够形容阿尔图罗眼前的景象。 荒芜。实在湮灭之地。 物质界的背面,矢量陨落的夹角。 没有可视的边界、没有可辨的方向,声音、光线、形状、色彩...... 不属于同一维度的物事混淆、堆叠、延展,邪祟的生命与环境互为躯体。 湮灭,是整个环境唯一的生态。 “混沌”包围着巫王的行宫,像是阳光与空气包围了一个......一戳即破的气泡。 巫王塔位于行宫的正中心,源石晶簇自塔基处长出,像是砖缝里的苔藓。 但这样的苔藓铺满了行宫,将那些看似毫无规律的高塔与其他建筑群串联起来,隐隐形成某种形制。 [dialog] [PlaySound(key="$d_avg_pipeorgantimer", volume=0.4)] [delay(time=2)] 混沌侵袭着最外围的塔群,像是起了一层雾,雾散后,维恩大钟楼和美泉塔已经不复存在。 肉眼可见地,行宫正一点点变得空荡。但它的边界始终在那里,如同已写就的规则。 [dialog] [PlaySound(key="$d_avg_signlntrfrnc", volume=1)] [bgeffect(name="$eb_signalInterference",fade = true, fadetime = 1.5,layer=1)] [delay(time=1.5)] [StopSound(channel="a", fadetime=2)] [CameraEffect(effect="Grayscale", fadetime=1, keep=true, initamount=0, amount=0.8)] [delay(time=1)] [PlaySound(key="$d_avg_sldrchrg", volume=0, loop=true, channel="s")] [SoundVolume(volume=1, channel="s",fadetime=2)] [charslot(slot = "r", name = "avg_npc_1125_1#1$1", bstart=0.2,bend=0.7, duration=1)] [charslot(slot = "l", name = "avg_npc_1126_1#1$1", bstart=0.2,bend=0.7, duration=1, isblock=true)] [PlaySound(key="$d_avg_mgcbttlfld", volume=0, loop=true, channel="m")] [SoundVolume(volume=1, channel="m",fadetime=2)] [delay(time=1)] [StopSound(channel="s", fadetime=1)] [PlaySound(key="$d_gen_thunders_amb", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n", volume=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [PlaySound(key="$d_avg_smkedspte", volume=1)] [charslot(duration=1, isblock=true)] [SoundVolume(volume=0.4, channel="m",fadetime=2)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1116_1#6$1")] [name="巫王"]我的术师,我的乐手,不要拒绝这雷与尘暴。当年它们曾摧毁高卢的战舰,如今它们亦能抵御这混沌! [name="巫王"]天象与灾异将加入合奏,源石将为诸位形塑新的脉络。你们的身躯与意识,将成为乐器、符线与军阵的一部分! [name="巫王"]补上缺口,缝合战线! [name="巫王"]荒域无法理解,邪魔无法捕获?无能只因怯懦。将能析出的一切信息传回高塔! [name="巫王"]对抗它,理解它,征服它!以“莱塔尼亚”之名! [name="巫王"]震颤我们生命的弦,直到它崩断为止! [dialog] [StopSound(channel="m", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="术师之王仍傲立于王座,所有高塔为他如臂使指。国家的兴建与战争的拉锯同步发生。一如曾经的莱塔尼亚。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="无尽的混沌中,巫王,即是唯一可被理解的秩序。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=1, amount=0, block=false)] [charslot] [Background(image="44_g15_kingsthrone",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1116_1#1$1")] [charslot(slot = "l", name = "avg_245_cello_1#5$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_245_cello_1#5$1", focus="l")] [name="阿尔图罗"]您的敌人,如此可怖,如此,不可理解。 [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]“莱塔尼亚”,这是您始终如一的事业?死亡也无法将它磨灭。 [charslot(slot = "r", name = "avg_npc_1116_1#4$1", focus="r")] [name="巫王"]...... [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]可正如弗莱蒙特阁下所预测的,您的行宫正在经历不可逆的崩毁。 [charslot(slot = "l", name = "avg_245_cello_1#8$1", focus="l")] [name="阿尔图罗"]您是否会遗憾,倘若并未变成暴虐的君王,政变的军队并未攻陷高塔,死亡并未掐断您对荒域的研究进程...... [name="阿尔图罗"]是否能争取更多时间,让这行宫变得更加稳固,不为混沌所动摇? [name="阿尔图罗"]您是否会怀疑,倘若自己不是巫王,未曾站在整个莱塔尼亚的肩膀上...... [name="阿尔图罗"]还能否掌握常人难以企及的法术和智慧,超越现实,在荒域中建造自己的高塔? [charslot(slot = "r", name = "avg_npc_1116_1#4$1", focus="r")] [name="巫王"]...... [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]你的问题毫无意义,萨科塔。 [name="巫王"]我不顾忌,亦不怀疑。 [name="巫王"]我不惧魔鬼,亦不惧成为魔鬼。 [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]那么,巫王陛下,我为求证而来。 [charslot(slot = "r", name = "avg_npc_1116_1#1$1", focus="r")] [name="巫王"]求证?已经很久没有人这么跟我说话了。 [charslot(slot = "l", name = "avg_245_cello_1#9$1", focus="l")] [name="阿尔图罗"]我想向您,已知最强大的心灵求证——一种未来。 [charslot(slot = "l", name = "avg_245_cello_1#1$1", focus="l")] [name="阿尔图罗"]一种理想的未来。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="44_g11_thronesworld",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_4046_ebnhlz_1#11$1", focus="r")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_4046_ebnhlz_1#11$1", focus="n")] [name="???"]傻站着干什么?受打击太大,脑子坏了? [charslot(slot = "r", name = "avg_4046_ebnhlz_1#11$1")] [name="黑键"]......那您呢? [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1114_1#1$1", duration=2, isblock=true)] [charslot(slot = "l", name = "avg_npc_1114_1#1$1", focus="l")] [name="弗莱蒙特"]你反过来问我?小羊羔,你还真是一点都不客气啊。 [charslot(slot = "r", name = "avg_4046_ebnhlz_1#11$1", focus="r")] [name="黑键"]您也见过他了。您赢了吗? [charslot(slot = "l", name = "avg_npc_1114_1#1$1", focus="l")] [name="弗莱蒙特"]......赢? [name="弗莱蒙特"]在这个破地方,我可以跟那家伙打一万次架,再吵上一万年。 [name="弗莱蒙特"]我怎么可能吵得赢一个回声,杀得死一个死人? [charslot(slot = "r", name = "avg_4046_ebnhlz_1#12$1", focus="r")] [name="黑键"]......那就走吧。 [charslot(slot = "l", name = "avg_npc_1114_1#2$1", focus="l")] [name="弗莱蒙特"]走?哈哈,你确定要转身离开?你这一路上吃了多少苦头,好不容易才抵达王座跟前! [charslot(slot = "r", name = "avg_4046_ebnhlz_1#11$1", focus="r")] [name="黑键"]我来过了,也见过了。 [name="黑键"]王座是空的。 [charslot(slot = "r", name = "avg_4046_ebnhlz_1#9$1", focus="r")] [name="黑键"]......但这座塔还在。 [name="黑键"]这个异样的,扭曲的,危机四伏的空间......依旧悬在无数人的头顶。 [charslot(slot = "r", name = "avg_4046_ebnhlz_1#1$1", focus="r")] [name="黑键"]您是最强大的巫妖。您告诉我,该怎么做? [name="黑键"]我们该如何......再一次推倒“始源之塔”? [dialog] [stopmusic(fadetime=2)] [charslot(slot = "l", name = "avg_npc_1114_1#8$1", focus="l")] [delay(time=1)] [name="弗莱蒙特"]...... [charslot(slot = "l", name = "avg_npc_1114_1#1$1", focus="l")] [name="弗莱蒙特"]只有一个办法......和二十三年前一样的办法。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [background] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [gridbg(imagegroup="44_g13_afterglow_L1/44_g13_afterglow_R1/44_g13_afterglow_L2/44_g13_afterglow_R2", solidwidth="1280/1280/1280/1280", solidheight="720/720/720/720",x=-640,fadetime=1)] [largebgtween(duration = 60,yFrom = 720, yTo = 360,block = false)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Subtitle(text="好美的晚霞啊。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="莉泽洛特,你又在这里躲着。", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="我才不想和选帝侯的使节们待在一块儿。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="他们总是毫无顾忌地当着我们的面谈论战后的事,那个语气,就仿佛我们已经死了一样。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="弗莱蒙特阁下也说,我们能从决战中活下来的几率,只有不到十分之一。", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="从我们生下来开始,哪一次测试的结果没有突破那几个老家伙的预期?", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="与赫尔昏佐伦的战斗并不是测试,我们有且仅有一次机会。", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="那我们会抓住这次机会。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="我们体内有赫尔昏佐伦的术式,高卢的技术,巫妖的祝福。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="我们天生就比任何人都要完美,都要强大。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="但我们还是会死。他们并未把我们做成永生不死的兵器。", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="他们给了我们人的身躯与情感,令我们与他们一样,从一生下来就在迈向终点。", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="还是想点快乐的事情吧。希尔德加德......如果我们真能杀死赫尔昏佐伦,你想做什么?", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="......", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="你不说我也知道。你想要“自由”。这一路走来,每一次你拿起剑,都是这同一个理由。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="你早就受不了那群不把我们当人的大贵族了。", x=150, y=180, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="那你呢?", x=600, y=480, alignment="center", size=24, delay=0.04, width=500)] [Subtitle(text="你呀,明明也能猜到的。还有谁比你更了解我呢?", x=150, y=180, alignment="center", size=24, delay=0.04, width=600)] [Subtitle] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [gridbg] [charslot] [Background(image="44_g6_towerterrace",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_487_1#9$1")] [charslot(slot = "l", name = "avg_npc_1115_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_487_1#9$1", focus="r")] [name="伊维格娜德"]......太阳快要落下了。 [name="伊维格娜德"]很快,所有的云......都会褪去最后一丝金色。 [charslot(slot = "l", name = "avg_npc_1115_1#7$1", focus="l")] [name="赫琳玛特"]我们得尽快毁去“始源之角”。 [charslot(slot = "r", name = "avg_npc_487_1#6$1", focus="r")] [name="伊维格娜德"]你放弃了吗? [name="伊维格娜德"]你与巫妖合谋,不就是为了利用它,来得到赫尔昏佐伦最后的力量吗? [charslot(slot = "l", name = "avg_npc_1115_1#1$1", focus="l")] [name="赫琳玛特"]......可控的力量,会成为属于莱塔尼亚的最锋利的剑。 [charslot(slot = "l", name = "avg_npc_1115_1#5$1", focus="l")] [name="赫琳玛特"]然而我和弗莱蒙特试了那么多种方法,都未能成功进入那个空间。 [charslot(slot = "r", name = "avg_npc_487_1#10$1", focus="r")] [name="伊维格娜德"]真有趣啊,最后打开通道的......竟然是一个外来者。 [charslot(slot = "l", name = "avg_npc_1115_1#1$1", focus="l")] [name="赫琳玛特"]无论她的动机是什么,她倒是给了我们一个机会。 [charslot(slot = "l", name = "avg_npc_1115_1#7$1", focus="l")] [name="赫琳玛特"]我不容许这未知的威胁继续悬于莱塔尼亚的头顶。我当然希望,它能更安全更隐秘地降临。但至少,我们现在能解决掉它了。 [charslot(slot = "l", focus="n")] [name="???"]如果您下定决心了的话,巫妖会为您指明通向巫王王座的道路。 [charslot(slot = "r", name = "avg_npc_487_1#9$1", focus="r")] [name="伊维格娜德"]年轻的巫妖,你一直在旁边吗? [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_869_1#1$1", duration=1.5, isblock=true)] [name="埃芒加德"]莱塔尼亚的“永恒恩典”,请不要误会。我只是一个小小的信使,您杀死我的话,只会得到一根随风飘散的丝线。 [name="埃芒加德"]我得到了老师的讯息。他此刻正身处“始源之角”的内部。 [name="埃芒加德"]唯有您与“无情权威”再次合力,击溃赫尔昏佐伦的力量,才能将悬于崔林特尔梅之上的乌云驱散。 [charslot(slot = "m", name = "avg_npc_1115_1#1$1")] [name="赫琳玛特"]好。 [charslot(slot = "m", name = "avg_npc_869_1#8$1")] [name="埃芒加德"]但老师还说,“始源之角”如您与他之前预料的一样,十分不稳定。 [name="埃芒加德"]一旦赫尔昏佐伦的力量消散,这座虚空中的巫王塔就会崩塌。失去了现实与荒域之间的这层阻隔,或许会有更深重的灾难发生。 [charslot(slot = "m", name = "avg_npc_869_1#1$1")] [name="埃芒加德"]到了最后的时刻,你们的选择将决定莱塔尼亚的命运......一如往昔。 [dialog] [PlaySound(key="$d_avg_wind", volume=1)] [charslot(duration=1.5, isblock=true)] [delay(time=0.7)] [charslot(slot = "r", name = "avg_npc_487_1#7$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1115_1#1$1", focus="n")] [name="伊维格娜德"]......还真是一根丝线啊。 [name="伊维格娜德"]巫妖们总在风里来了又去,自由得让人讨厌。 [charslot(slot = "l", name = "avg_npc_1115_1#1$1", focus="l")] [name="赫琳玛特"]米夏埃尔。 [charslot] [charslot(slot = "m", name = "avg_4109_baslin_1#1$1")] [name="米夏埃尔"]我在。 [charslot] [charslot(slot = "m", name = "avg_npc_1115_1#1$1")] [name="赫琳玛特"]去找刚刚那个巫妖,还有弗莱蒙特养大的年轻人。 [charslot(slot = "m", name = "avg_npc_1115_1#2$1")] [name="赫琳玛特"]尽力保护剧场上的人,除非...... [charslot(slot = "m", name = "avg_4109_baslin_1#3$1")] [name="米夏埃尔"]不会有什么除非!您与伊维格娜德,一定会得胜归来! [charslot(slot = "m", name = "avg_npc_1115_1#7$1")] [name="赫琳玛特"]再说一遍。我们的使命是什么? [charslot(slot = "m", name = "avg_4109_baslin_1#3$1")] [name="米夏埃尔"]是......将一切对莱塔尼亚的威胁扼杀在起点! [charslot(slot = "m", name = "avg_npc_1115_1#7$1")] [name="赫琳玛特"]好。金律法卫已做好准备。记住,你的号声将是我的号令。等时间一到,没有新的号令的话,他们就会动手。 [charslot(slot = "m", name = "avg_4109_baslin_1#10$1")] [name="米夏埃尔"]赫琳玛特...... [dialog] [charslot(slot = "m", name = "avg_npc_1115_1#1$1")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1115_1#7$1")] [name="赫琳玛特"]走吧。 [charslot(slot = "m", name = "avg_4109_baslin_1#3$1")] [name="米夏埃尔"]......是! [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(duration=2, isblock=true)] [charslot(slot = "r", name = "avg_npc_487_1#7$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1115_1#1$1", focus="l")] [name="赫琳玛特"]莉泽洛特,我们也该走了。 [charslot(slot = "r", name = "avg_npc_487_1#7$1", focus="r")] [name="伊维格娜德"]巫妖和选帝侯,他们总是口口声声地说着莱塔尼亚的命运。那我们的命运呢? [name="伊维格娜德"]我们在这里......在莱塔尼亚最高的两座塔上,站了二十多年了。 [name="伊维格娜德"]莱塔尼亚真的属于我们吗?还是我们依然只是被选定的容器,装着剑与盾,用来承载莱塔尼亚的命运? [charslot(slot = "l", name = "avg_npc_1115_1#8$1", focus="l")] [name="赫琳玛特"]等我们解决眼前的问题再说。 [charslot(slot = "r", name = "avg_npc_487_1#7$1", focus="r")] [name="伊维格娜德"]......这句话,我听过很多很多次了。 [name="伊维格娜德"]我们的合奏依然默契。但我们天生就是如此,对吗?只要演奏,我们就会配合彼此。这是我们被赋予的使命。 [charslot(slot = "l", name = "avg_npc_1115_1#9$1", focus="l")] [name="赫琳玛特"]无论何时,我们都心意相通。 [charslot(slot = "r", name = "avg_npc_487_1#9$1", focus="r")] [name="伊维格娜德"]......是啊。 [name="伊维格娜德"]我毫不怀疑,我们会再一次为莱塔尼亚取得胜利。 [charslot(slot = "r", name = "avg_npc_487_1#5$1", focus="r")] [name="伊维格娜德"]但是......你迟早需要面对我,回答我。 [name="伊维格娜德"]希尔德加德,等我们再一次杀死赫尔昏佐伦,你想做什么? [name="伊维格娜德"]你冒着这么大风险,想为莱塔尼亚带来的未来,是什么? [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="44_g9_towersquare_arrived",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$tense_intro", key="$tense_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_ppetstrdltn", volume=1)] [charslot(slot = "m", name = "avg_npc_1126_1#1$1", bstart=0.2,bend=0.7)] [name="“巫王的余音”?"](尖锐的杂音) [dialog] [PlaySound(key="$d_avg_spellattack_2", volume=1)] [PlaySound(key="$d_avg_broadswordblood", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_smkedspte", volume=1)] [charslot(duration=2, isblock=true)] [Delay(time=1)] [charslot(slot = "l", name = "avg_4011_lessng_1#1$1")] [name="莱辛"]......呵,越来越多了。 [dialog] [charslot(slot = "r", name = "avg_npc_869_1#2$1", duration=1, isblock=true)] [charslot(slot = "r", name = "avg_npc_869_1#9$1", focus="r")] [name="埃芒加德"]你杀不死“余音”的,他们早就死了。而且他们还在从另一个空间里走出来。 [charslot(slot = "r", name = "avg_npc_869_1#7$1", focus="r")] [name="埃芒加德"]那对双子准备进入“始源之角”了。接下来的空间动荡会更厉害,我们得用线把摇摇欲坠的“始源之角”拉住,也不知道能拖多久...... [charslot(slot = "l", name = "avg_4011_lessng_1#1$1", focus="l")] [name="莱辛"]去吧。这是只有巫妖能做的事情。 [name="莱辛"]就像我,我必须守住老爷子和黑键他们的退路。 [name="莱辛"]只有挡住这些黑漆漆的东西......剩下的人才能安全,进入“始源之角”的人才能顺利回来。 [charslot(slot = "r", name = "avg_npc_869_1#1$1", focus="r")] [name="埃芒加德"]需要我为你缝补伤口吗? [charslot(slot = "l", name = "avg_4011_lessng_1#6$1", focus="l")] [name="莱辛"]不用。疼痛......令我清醒。 [charslot(slot = "r", name = "avg_npc_869_1#9$1", focus="r")] [name="埃芒加德"]差点忘了。你就是靠这个才能不受这些噪音干扰。 [name="埃芒加德"]不像剧场上的其他莱塔尼亚人......他们大多早就在变调的金律乐章中沉沦。 [charslot(slot = "r", name = "avg_npc_869_1#1$1", focus="r")] [name="埃芒加德"]这也是好事,要是听到这些余烬从死后之地里带出来的杂音,他们会精神崩溃的。 [charslot(slot = "l", name = "avg_4011_lessng_1#1$1", focus="l")] [name="莱辛"]金律法卫和双子女皇在尽力地编织旋律,来维持其他人的心智。 [name="莱辛"]一旦女皇停止演奏,也进入“始源之角”,就只剩下金律法卫。 [charslot(slot = "r", name = "avg_npc_869_1#11$1", focus="r")] [name="埃芒加德"]他们的法术是挺强的。但法术就只是法术,怎么可能对抗得了虚空中的混沌? [charslot(slot = "r", name = "avg_npc_869_1#9$1", focus="r")] [name="埃芒加德"]你也一样,莱辛。 [name="埃芒加德"]你的身体与意志都没法这么消耗下去。你的血也会流干。 [charslot(slot = "l", name = "avg_4011_lessng_1#4$1", focus="l")] [name="莱辛"]......你是想说,我终究不是不死的巫妖。 [charslot(slot = "r", name = "avg_npc_869_1#9$1", focus="r")] [name="埃芒加德"]巫妖又怎么样? [name="埃芒加德"]正因为我们是巫妖,我们才更清楚地知道混沌是绝对的,就像知识的无涯一样。 [charslot(slot = "l", name = "avg_4011_lessng_1#1$1", focus="l")] [name="莱辛"]那我们......又该怎么做? [charslot(slot = "l", name = "avg_4011_lessng_1#6$1", focus="l")] [name="莱辛"]承认自己的渺小与无力,然后什么都不做,等着更强的力量把我们碾碎,等着你所说的混沌将我们吞噬? [name="莱辛"]我做不到。 [charslot(slot = "l", name = "avg_4011_lessng_1#1$1", focus="l")] [name="莱辛"]我宁可把死的权利握在自己手里,听着最后一滴血从伤口中流出来、落到土地上的声音倒下。 [charslot(slot = "r", name = "avg_npc_869_1#1$1", focus="r")] [name="埃芒加德"]多么......倔强啊。 [name="埃芒加德"]我还记得好多年前,当老师把你从宪兵队手中救出来的时候,我们都以为你很快就会死掉的。 [name="埃芒加德"]你还那么小,那么瘦......那么脆弱,像被线碰到就会碎一地。 [charslot(slot = "r", name = "avg_npc_869_1#10$1", focus="r")] [name="埃芒加德"]但你活下来了,带着一身的伤痕,和越来越像老师的臭脾气。 [charslot(slot = "l", name = "avg_4011_lessng_1#1$1", focus="l")] [name="莱辛"]......多谢。 [charslot(slot = "l", name = "avg_4011_lessng_1#7$1", focus="l")] [name="莱辛"]是你们帮助我活了下来。就像......巫妖曾在过去那么多年里帮助莱塔尼亚一样。 [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$d_avg_sandstormimpact", volume=0.4)] [CameraShake(duration=4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=3)] [charslot(slot = "r", name = "avg_npc_869_1#9$1", focus="r")] [name="埃芒加德"]双子行动了,我也该去找其他巫妖了。 [charslot(slot = "r", name = "avg_npc_869_1#1$1", focus="r")] [name="埃芒加德"]莱辛,我另类的弟弟......我会在风中留意你的声音。 [dialog] [PlaySound(key="$d_avg_wind", volume=1)] [charslot(slot = "r", focus="r", afrom=1, ato=0, duration=1.5)] [name="埃芒加德"]我希望,我的丝线捕捉到的,不会是你死前的叹息。 [dialog] [charslot] [PlaySound(key="$firestorm", volume=1, loop=true, channel="a")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.4, block=true)] [bgeffect(name="$eb_blackfire_around", layer=0)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="b")] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=1, block=true)] [SoundVolume(volume=1, channel="b",fadetime=2)] [delay(time=1)] [StopSound(channel="a", fadetime=2)] [PlaySound(key="$d_avg_ppetstrdltn", volume=1)] [charslot(slot = "r", name = "avg_npc_1125_1#1$1", bstart=0.2,bend=0.7, duration=0.5)] [charslot(slot = "l", name = "avg_npc_1127_1#1$1", bstart=0.2,bend=0.7, duration=0.5, isblock=true)] [name="“巫王的余音”?"](高亢的杂音) [dialog] [charslot(slot = "m", focus="n")] 已经死去的人,不知疼痛,不知疲倦。 他们源源不断地从现实与混沌的罅隙中涌出来,重复着生前发出的最后一声吼叫。 [dialog] [charslot] [charslot(slot = "m", name = "avg_4011_lessng_1#1$1")] [name="莱辛"]乐章消失之后......就只剩下你们这种噪声了吗? [charslot(slot = "m", name = "avg_4011_lessng_1#6$1")] [name="莱辛"]真的,很难听。 [dialog] [charslot] 他一点点解开长剑上的绷带。 布条足够长,他可以拿它堵住自己的耳朵。 但他没有这么做。 那么多年的艰苦砥砺,莱辛早就习惯了将全部的注意力放在自己的剑锋上。 [dialog] [PlaySound(key="$d_avg_ppetstrdltn", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_swordexsheath", volume=1)] [charslot(slot = "m", name = "avg_4011_lessng_1#6$1", duration=0.5, isblock=true)] [name="莱辛"]属于莱塔尼亚的乐章,会由我们每一个人亲手重谱。 [charslot(slot = "m", name = "avg_4011_lessng_1#1$1")] [name="莱辛"]而在这之前......就只是战斗而已。 [name="莱辛"]胜负与生死,都无需考虑。 [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 0.2)] [charslot(duration=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.2, block=true)] [CameraShake(duration=1, xstrength=15, ystrength=10, vibrato=30, randomness=90, fadeout=false, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7)] [PlaySound(key="$swordtsing5", volume=0.7,delay=0.2)] [Effect(name="$e_bladeline_01_large",x = 50,y=60,roy=0,rox=-30,layer = 1)] [Effect(name="$e_spark_02_mid",x = 50,y=50,layer = 2,delay=0.01)] [Effect(name="$e_spark_02_mid",x = 52,y=55,layer = 3,roy=180,delay=0.03)] [Effect(name="$e_spark_02_mid",x = 54,y=60,layer = 4,delay=0.05)] [Effect(name="$e_spark_02_mid",x = 56,y=65,layer = 5,roy=180,delay=0.07)] [Effect(name="$e_spark_02_mid",x = 58,y=70,layer = 6,delay=0.09)] [Effect(name="$e_spark_02_mid",x = 60,y=75,layer = 7,delay=0.11)] [Effect(name="$e_spark_02_mid",x = 62,y=80,layer = 8,delay=0.13)] [Effect(name="$e_spark_02_mid",x = 64,y=85,layer = 9,delay=0.15)] [Effect(name="$e_spark_02_mid",x = 66,y=90,layer = 10,delay=0.19)] [Effect(name="$e_spark_02_mid",x = 68,y=95,layer = 11,delay=0.22)] [Effect(name="$e_spark_02_mid",x = 70,y=100,layer = 12,delay=0.25)] [Effect(name="$e_spark_02_mid",x = 72,y=105,layer = 13,delay=0.28)] [Delay(time=0.8)] [StopSound(channel="b", fadetime=1)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]